Cherreads

Chapter 124 - 1992 Japan Games Company Ranking

To give everyone a clearer understanding, I'll briefly introduce (not written in the main text to avoid suspicion of padding):

Regarding the ranking of Japanese game companies, as of 1992, it is as follows (information I researched myself; please correct me if there are errors):

The undisputed first place is Nintendo, which has almost monopolized the Japanese market, holding 95% of the Japanese console market share.

In such a situation, Nintendo's games naturally thrive.

After all, it is its own game platform, and both its sales volume and profits far exceed those of other game companies.

This is partly because Nintendo's games are indeed well-made, and partly because of Hiroshi Yamauchi's iron-fisted rule.

When he discovers that your game might threaten him, he will restrict the production volume of the game.

Second place, Konami.

This company was established very early, starting to make games in 1969, and has produced many famous works, such as Metal Gear, Contra, Teenage Mutant Ninja Turtles, and Castlevania.

Third place, Capcom.

Established in 1979, its current famous works include: Ghouls 'n Ghosts, Red Dead (note: not the Rockstar one), and street fighter.

Fourth place, Sega.

Yes, although Sega has always been hailed as the one to shake Nintendo, its biggest competitor, the dragon slayer, Sega can only rank fourth in terms of games.

Even to this day, Sega's profits are quite thin, and it still owes the bank a large sum of money.

Fifth place, Namco.

Pac-Man, Romance of the Three Kingdoms: Haoh's Continent…

Sixth place, Square.

At this time, Square was still just Square, not yet merged with Enix, primarily gaining fame through the final fantasy series.

Seventh place, Koei.

Romance of the Three Kingdoms series.

At this time, Koei was also just Koei, not KT.

Only after merging with Tecmo in the future would its logo change to KT.

Eighth place, Tecmo.

ninja gaiden, Dead or Alive, Captain Tsubasa (also translated as Angel's Wing, or Soccer Kid).

Ninth place, SNK.

Athena, Fatal Fury…

In September 1992, SNK would release the first electronic game in history to reach 100MB in capacity - Art of Fighting.

SNK also made its own game console; the Neo-Geo was released in 1990, but its price was extremely high, reaching an astonishing 650 US dollars, more than double the price of Sega MD and Nintendo SFC.

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