GROUP 1: THE ARCHITECTS
Those who manipulate the structural mechanics of the loop.
The Luck — The Lucky Gambler: Receives a fixed amount of "Luck Points" each day, which are automatically consumed to guarantee beneficial outcomes. If the score drops into negative numbers (down to a maximum of -10), the user is forced to endure horrific disasters as compensation until the score returns to 0. Hitting the -10 threshold is guaranteed to be life-threatening.
The Probabilist — The Future Calculator: Perceives the exact success rates and various potential outcomes of any action before they occur. Natural events without human intervention will only yield a single definitive outcome, whereas events involving human factors split into multiple branches due to subjective variables. Drawback: The results will deviate if the initial input data or information is inaccurate.
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GROUP 2: THE HUNTERS
Those who hold knowledge and track anomalies.
The Echo — The Causality Tracker: By focusing on a specific event, the user can observe how it unfolded across previous loops and perceive the "intended outcome" had no Time Breaker interfered. Through this, the user can identify individuals who have altered the natural course of causality. (Limit: Requires a clear reference event; excessive use may cause mental strain.)
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GROUP 3: THE GLITCHERS
Those who disrupt perception and memory.
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GROUP 4: THE TERMINATORS
Those who optimize survival and causality.
The Catalyst — The Causality Manipulator: By thinking of a desired result, destiny suggests a specific Object and an Action Keyword. If the object is used with that keyword, the result occurs within 5 minutes. (Limit: 1 use/day).
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