After the movement speed anomaly bug was detected, the entire studio was shocked.
Luckily, because it was discovered in time, and the cause of the bug was relatively clear, the issue was relatively simple to resolve.
Chen Ba's solution wasn't to manipulate the original values and code but to add a new line of code.
The specific approach was to lock the upper limit of the character's "movement speed" within the game!
In this way, even if the bug still exists, the game's values are locked at the upper limit, rendering the stacking effect of the values useless, effectively solving the bug.
"Curing the symptoms, not the cause!"
Lu was indifferent to this, pointing out that doing so might have unknown risks, and it would be better to solve the bug fundamentally.
"The best solution is definitely to solve the problem from the root, but..."
"Time waits for no one! To eradicate this bug from its roots would require revisiting many things, which is too time-consuming."
