Within a few decades, the structure of the entire world had significantly changed over a dozen times.
Almost every time, it was due to the destruction of powerful adventurers or adventurer factions.
Under such circumstances, one could imagine people's lives.
However, recently, everyone gradually noticed that the mortality rate of tasks began to decrease, and items for resurrection or immunity to erasure became more common and cheaper.
Correspondingly, the task rewards increased.
Even if the difficulty of tasks didn't change much, the decrease in mortality and increase in rewards effectively made tasks easier.
With these changes becoming increasingly clear and sparking discussions among small worlds and adventurers, the phenomenon was that more and more people, unwilling to remain ordinary, joined the High Tower and became adventurers.
And this change was naturally orchestrated by the Association.
