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Ethyria: of Sword and Sorcery

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More than five hundred years have passed since the Scourging of Ethyria. War, plague, undeath, and the foul scent of daemonic magicks have carved themselves into the world, leaving millions dead and continents forever scarred. Though the nations and races of Ethyria stand at peace—the wounds of the past have never truly healed—never forgotten. In the aftermath, the Volunteer’s Guild was formed. Adventurers for hire. Men and women who sell their blades, spells, and lives to solve the problems nations would rather ignore. To become an adventurer is to be one of untold millions, all chasing their own reasons for fighting—glory, wealth, fame, or power. In a world that wears civility like a mask and grinds weakness beneath it, a group of adventurers struggle to endure—against monsters, against people, and the foul return of Malice and Rot itself.
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ARKSTORM

"Was he a man dreaming he was a butterfly? Or a butterfly dreaming he was a man?" For a century, the continent of Laurasia has been a sepulchre of ash. What was once a tranquil expanse of kingdoms and emerald forests is now a Demonic Hell, usurped by the Demon Legion. Skeletons and carcasses are the only harvest in lands where humanity once thrived. Now, the few remaining bastions of mankind flicker like dying embers against an encroaching, eldritch night. In the heart of this chaos, within the high walls of the Capital, lies the Sanctus Sanctum—the supreme echelon of Mageia and the iron fist of the Magis' Guild. Seraph was the Sanctum’s ghost. A lowly orphan whose family was slaughtered by the swarm, he lived as a frail Acomage, bullied to the brink of death by noble-born magis who used "Mageia duels" as a veil for cruelty. After a ruthless assault left him broken and coughing up poisoned blood in a desolate infirmary, the boundaries of the multiverse fractured. A mysterious soul from a dark dimension—ancient, cunning, and lethal—has merged with the dying youth. Two fates, forged into a single, unstoppable entity. Now, the boy who once fled in terror has awakened with eyes that see the hidden truths of the world—one Gold, one Azure. He possesses a knowledge of the Macrocosmic that defies the ancient laws of the Magis' Guild. Seraph is no longer the victim cowering in the shadows. He is the master of a power that even the Demon Legion will come to fear. From the blood-stained halls of the Sanctum to the frontlines of the Great War, he will not just survive. He will become the cataclysm that ends it. The butterfly has awakened from its dream. And it has brought the Storm. (⌐■_■)
TDMarches · 93.4k Views